Francis Lawrence, who directed the video game adaptation “BioShock,” affirms that the tone of the next film would be faithful to the video game. The original “BioShock” game, which was released in 2007, received praise for its surprising plot, striking visuals, and challenging topics.
The long-gestating movie version of “BioShock” was finally set to debut on Netflix in August with Lawrence taking over as director earlier this year, as was formally revealed. The project’s official facts are currently unknown, however, the first game gives players a broad idea of the plot by having the protagonist Jack survive an aircraft crash in the Atlantic Ocean in 1960 and then find the enigmatic underwater city of Rapture.
Lawrence talks about how his association with Netflix has helped him honor the distinct tone of the video game in a recent interview with Collider. Lawrence says he’s been collaborating closely with Take-Two Interactive, the game’s publisher, and Ken Levine, the game’s creative head, but he won’t say too much about what spectators may anticipate from his version of “BioShock.” See Lawrence’s whole statement below.
There’s always discussions about rating and tone. I don’t want to get into it too much now because it’s pretty early on in the process, but I certainly have not felt stifled in any way, or sent in any directions with Netflix. I mean, basically me and Cameron [MacConomy] who works with me, and Michael are getting to do what we want to do, which is great. A lot of it is staying really true to the game itself, and we’re talking to Take-Two [Interactive] and Ken Levine.